-
Notifications
You must be signed in to change notification settings - Fork 565
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Xenos no longer can pull dead xenos #3666
Conversation
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment was marked as off-topic.
This pull request has been mentioned on CM-SS13. Please provide feedback here: https://forum.cm-ss13.com/t/whats-with-all-the-xeno-overhauls-lately/2753/22 |
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
# About the pull request This PR is a followup to #3644 and #3666 to implement the weeded states for xenos. I only created 3 states but the images are unique per caste other than drones that have the same silhouette as lurkers, spitters, and sentinels. As before, only bodies that are no longer draggable by xenos can merge with weeds when dead. This means larva and bursted do not merge with weeds. # Explain why it's good for the game Much like the case for humans, this is for more immersion and to declutter the battlefield. Technically it makes IO's jobs slightly harder since they need to clear weeds to more easily find xeno corpses, but they should be clearing weeds anyways. # Testing Photographs and Procedure ![0](https://github.com/cmss13-devs/cmss13/assets/76988376/a4a2ba67-e2ee-4ac6-95f1-15a5e6bc0770) ![1](https://github.com/cmss13-devs/cmss13/assets/76988376/d8cf56b4-3f46-4c7b-8f00-3aafddfdd3c5) ![2](https://github.com/cmss13-devs/cmss13/assets/76988376/02630b1c-1f97-46ea-8267-1ded2066b241) ![3](https://github.com/cmss13-devs/cmss13/assets/76988376/c5b4c6fd-4fe4-4bc1-a1a8-badf7ee0eb4d) ![4](https://github.com/cmss13-devs/cmss13/assets/76988376/11acffca-eb7b-4de2-941a-2a771a00b0f7) Tweaked Queen to remove most black pixels immediately: ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/7e3f8997-869a-402a-9e8f-841d152c2f70) # Changelog :cl: Drathek add: Implemented xeno corpse weed merging imageadd: Added 48 sprites, 3 stages per caste silhouette, for xeno weeded corpses fix: Fixes ghosts not displaying their name on hover if weeded and weird behavior when orbited via ctrl+click /:cl:
About the pull request
This PR makes it so xenos can no longer pull dead xenos (or other non-human typepathed dead mobs).
The exception is dead larva.
When #3644 is merged I'll likely add xeno corpses so as to minimize clutter/wall blocking.
Explain why it's good for the game
Recovering corpses for marines is an important part of multiple gameplay loops now. We shouldn't really be seeing stacks of xeno corpses in hives.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑 Morrow
balance: Xenos no longer can pull dead xenos
/:cl: